I hope you Enjoy~
24 May, 2012
Sabriel Final Film
I hope you Enjoy~
Communicating Through Story Characters
Communicating Through Story Characters: Radio Social Drama
By Pamela BrookeLooking at Lighting
Light stuff
Exposure
Materials
- Cloth - Hardly any speculars, just shadow and light. Sometimes strong light can penetrate thin cloth and cause some sort of subsurface scattering.
- Leather - Can be a little gloss and thus have a few speculars. Also, don't make it too saturated.
- Trees and wood - Dull. Not very saturated either (sort of grey-brown-sienna).
- Stone - A bit like cloth. The surface is often to rugged (both at micro and macro levels) to have any serious speculars.
- Plastic - It seems like the speculars and reflections are colorized in the color of the plastic. Plastic can also be a bit transparent.
- Gold - Gold isn't orange. I use black - desaturated orange sometims with hints of green, then up to yellow and white.
- Silver - More or less like a mirror.
- Metal - In the case of armours I often push the values a little more, not as much midtones.
- Brushed metal - It's sort of like an inbetween of a grey surface and a silver surface.
- Glass - Often just transparent with distortion. The speculars come suddenly and are often white. In the case of car windows you might have noticed that it's easier ot see what's behind if there's a shadow over the window. The brighter reflections obscure.
- Wet stuff - more speculars, can become transparent in the case of cloth, and stones get more saturated and pronounced details.
Shadows
(Shadows don't add (multiply) with just ONE lightsource that is...)
Skin tones
Comparison of Films
Useful tips for Digital Painting
The onion (Thinking in layers)
- Feel volume and angle of the form.
- Where is the light coming from?
- Try to figure out if there are any shadows that might be falling on the surface.
- Is there any reflected light (radiosity) that hits the surface?
- What is the ambient color of the scene? (sorta like global reflected light.)
- Any speculars. Is the surface gloss/wet and also angled so it reflects a light source, such as the sky?
- The exposure level. Perhaps it's so heavily lit that it becomes more than white? Perhaps it's so dark that even the brightest spot is hidden in darkness.
- Is there any fog in the way?
- The texture of the surface.
Orders of importance
- Construction - What are you trying to paint? Your subject and composition should work on a fundamental level. If not, then no rendering in the world can save it. Don't have any illusions that you will be able to salvage the piece later. If a pose look wrong now, it will look stiff when finished too, even if Rembrandt himself painted it.
- Values - For a painting to work you need to use values to sculpt the forms. Values can do a lot of work grouping and separating shapes. Example 1 - The first version here is obviously wrong. Each shape has just gotten the shadow and highlight treatment. Second one is better but there's just one value type. Third one has different values on different shapes. Maybe it fails at the construction step though; it's not a very interesting pinup. Example 2 Here both value and color is used to separate the foreground and background, although I don't like this painting either, again it fails at construction.
- Color - You can be a little off with the colors (hue and saturation) and still get away with it. If you just can't make the colors work, it is probably the values that are wrong. On a side note, if the previous steps do work, it's easy to make fresh looking images with color balance tools. In my experience the original choice is often the best.
I think it is quite useful when looking and telling you how to paint. Although digital painting isn't something new to me, I have often found myself always coming back to the same three tools. Sadly I know realise that i've been doing int wrong and this isn't the way about it if I am to get more realistic results.
How I work
General Research
Backgrounds
Sabriel portraid by others
Reviewing
In-depth Review
Through-out the project I have sought feedback weekly from my peers. Having lived with Fay Maxim who studies the same course, we have been able to communicate throughout this project and made the sufficient changes. I've also spoken to the lecturer at early stages and applied the changes he deemed necessary.
For this project I also had to communicate with Lvl5 in order to help my project. For me the help of Keanu Jones was vital as I know how capable of a 2D designer he is. I found the communication between us to be important and necessary for him to understand what I needed out of him. Thankfully, he did an amazing job with the backgrounds and added the extra spark my animation needed. He also taught me a lot about 2D and Digital painting which will be useful for later on. eg:
- "with digital art, you'll find yourself COLOR-PICKING alot
- so yeah, just try and get comfortable around photoshop and develop a paint style
- and you'll get faster and faster each time you practice
- ok, I'm off~
- little hint
- in photoshop
- press CTRL+ALT+CMD and click-drag on the canvas
- you'll see something helpful appear"
This is important as I appreciate this is a much more realistic example of how an animation would be developed for a client with ongoing feedback and subtle changes. (The examples can be seen in my tests page where videos have been placed and ammended). It also highlighted the further importance of working to a deadline, ensuring projects and sketches are started early with regular feedback to allow early tweaks and changes to be made to create the best outcome. Whilst in previous projects I may have worked to my own brief right through to my final concept, this pattern with regular feedback and input from others made it much easier to incorporate tweaks and suggestions. This is what would be needed if working to a client’s specification, regular project updates to allow modifications to produce a project they would be most pleased with
Aims
Aims:
23 May, 2012
Sabriel Tests
Animation Test
Running
Hair
Bag and Hand
Rotation
Summoning
Rain
Research
Summoning
Running
Hair
This is the video my friend made when he had longer hair. As my character rotates there is no movement in the hair. This video has allowed me to understand how hair moves and what can be done with it.
Hands
Elements
12 April, 2012
Baby Animatic
Teaser Snippet Script
Sabriel
Who will guard the living when the dead arrise...?Sabriel ran forward and an arm pushed out towards her, the neck of the sack clutched in its fingers. She reached out, missed, then tried again. The sack was secure in her grasp, as the current took the creature completely under. Sabriel looked after it, hearing the roar of the First Gate suddenly increase as it always did when someone passed its falls. She turned and started to slog back against the current to a point where she could easily return to life. The sack in her hand was heavy and there was a leaden feeling in her stomach. If the messenger was truly Abhorsen's, then he himself was unable to return to the real of the living.
09 December, 2011
Research
12 May, 2011
Choo Choo Bar
Evaluation:
The experience of the project has been a mixed ride from day one. Upon meeting the members and creating the group, it would seem like things could only go well. After the introductions were made and we went to collect our own research, we found complications began to arise. Primarily were the members of the group didn’t attend. It left us somewhat disadvantaged because of certain expectations that couldn’t be met. For saying this was a group project, from the original 7, only three were consistent throughout.
Working with a group will always have its complications. It can be because of miss communication or just mismatch of personality.
The way in which the other people attacked the project was interesting. I’m used to being more reserved and structured, yet found myself liking their method or working. Still demanding, yet somehow it felt freer. Coming from a Graphic Design background, I am used to tight design and working once again with Graphic Designers reminded me of that.
After several weeks, our synch began to fade. Less and less people started to make it to the group meetings. Each week, felt like we were taking one step forward and two back. When people turned it, they didn’t like what was done so we had to change. Eventually, we realised this wasn’t a way to work and therefore changed the choices. Those who didn’t attend didn’t have a say. It seemed tough and strict at the time, yet seemed to convey the message across.
Overall, I’m not sure how I’ve felt. Whether it’s the way we have approached the work, the different styles involved or redoing things over and over constantly. I’ve learnt the technique of Rotoscoping and found out how demanding it actually is. Although the motion is accurate, the length to create the final piece is a lengthy one.
Given the overall effect, I am pleased with how it turned out. I think those who attended mostly have worked well and it has been reflected in the final piece.
This song has a catchy tune. It seems that this is the perfect time to launch this product. The choo choo bar and the choo choo song ( Trainline) would go perfectly hand in hand. It also gives me the idea of taking the choo choo audio and playing it on a continuos loop for the animation. Lately major business are promoting trains etc... if there was ever a time to launch this bar- IT'S NOW!
20 March, 2011
Disney

The only reason for using this- ignoring the audio, is because I needed the reference of someone eating a watermelon. Preferably a child, because this would help me depict what it would look like on my character. Also, the fact that a child tends to eat more messily(could be one of the benefits/behaviors) of my Character (Vlad).

16 December, 2010
14 December, 2010
Tests
09 December, 2010
References
I really wanted to stylize and gives something extra to my character. In order to do this, I animated and looked at the reference and timing for how they did Yoshi.


